
(The story is rewarded with a new achievement - Steiner family). You'll encounter both Steiner and Sara, who will tell you more about Baranour. Once the screening is over, return to the ground floor.
Clockmaker game hints movie#
You'll watch a short movie about Baranour, the city that was the center of the article found earlier. The box contains a number of film reels - our job is to find the one with an octopus label in its center.Īpproach the projector on the far side of the basement counter and use the found film reel to begin the screening. Follow him and use the opportunity to search through an open cardboard box found right next to the stairs. Once medicated, the man will feel much better, she will speak with Kate (if you have already read captain Obo's journal then this dialog option will appear during the conversation and for that you get Valsemborgate achievement) and after that will descend to the basement. Once the cup is supplied with both the pills and the liquid, take the cup from the base of the clock and bring it to Steiner. As we know, the man eats his dinner at 20, so switch the hour to 17 (place the large hand on 12, and small hand on 5) which will unlock the compartments that store the medicine. The note says that the medicine should be taken (and is delivered) 3 hours before dinner. Pull back the glass guarding the face of the clock and move the hands to an hour that was suggested by the note left by Steiner's granddaughter. Enter a close-up of the clock and place the previously found cup on the base of the clock. Take a look at the house-shaped clock hanging opposite to the counter (on the right side of the stairs). One of the drawers hides Steiner's prescription, but you'll still need to find its contents. Get behind the counter which is used by Simon (stand on the same side as he is) and make a close-up of the table to check the contents of the drawers found on this side of the table. Leave the close-up and approach the right side of the counter to find a newspaper fragment?describing a nuclear plant breakdown in Baranour (you can find it in your inventory and read the translation by using the mouse wheel to scroll down the text). Make a close-up of the table with the prosthetic, and take a look at the note left by Sara (screenshot above) which reminds Steiner to take his medicine. Reach the end of the room to find Kurk's unfinished prosthetic leg which is lying on the table.

Use the staircase found on your right to descend to the basement. You can also try to leave, even though the door are closed (both actions are required for an achievement). Take a look at the mechanical bird that stands on the right from him and, while zooming in, turn it on which will irritate the host. Approach the set of clocks found on one of the walls (north side of the room) and click on an active point on the left side of the counter to pick-up a cup. Begin the search for the medication by taking a look around the workshop.
